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Rita the Necromancer ([personal profile] zombitty) wrote2030-07-27 01:15 am

Ryslig App

OOC INFORMATION
Name: Bennu
Contact: [plurk.com profile] himewako Discord = bennu#5513
Other Characters: Katsuie Shibata

CHARACTER INFORMATION
Character Name: Rita
Age: 210+ (she looks about 8 or 9)
Canon: Rage of Bahamut
Canon Point: Virgin Soul, ep. 4
Character Information:

Episode Summaries for Rage of Bahamut: Genesis

To expand on Rita's backstory a little:

Some time 200 or so years prior to the beginning of the anime, there was an attack on the village of Nebelville. The only survivor was a young girl named Rita. Left all alone, Rita used a very powerful tome of black magic, the Black Bible, to bring the villagers (including her parents) back as zombies. She continued to live in the town, maintaining this illusion of normalcy while she studied necromancy for hundreds of years.

By the time Rita decides to take in Kaisar Lidfard (who has managed, as he usually does, to get himself badly injured), it's clear she's tired of keeping up the pretense of a normal life. During the attack on the village, she's bitten by her own zombies and dies. However, since Rita is an exceptionally powerful necromancer, this is only a minor setback and she is resurrected as a zombie with her full mental and physical faculties intact. With nothing better to do, she ends up traveling with Kaisar.

After Genesis:

In the intervening ten years after the world is saved, Rita has made the decision to settle in the city of Anatae and become a doctor. At her side is Kaisar's severed hand, which she has animated and turned into a pet of sorts. Once Azazel and Kaisar get themselves into a new mess, she finds herself right in the middle of it again, stuck playing Responsible Adult to not only the same old group of idiot kids, but also Nina Drango, Favaro's apprentice in bounty hunting and personal disaster magnet of shoujo manga proportions.

Personality:

It's typical for characters of Rita's general appearance and backstory to maintain a childish exterior, continuing to act like they're 8 when they're really 800. Rita doesn't pull that shit. Once she opens her mouth, you can hear all 200+ years talking. She has a general air about her of being too old for this, which she usually communicates through dead-eyed stares that carry the full weight of her disdain. When she does feel she needs to say something, it's blunt, to the point, and merciless. It's not worth it to spare someone's feelings or sugarcoat things. It will only delay the inevitable and she has no interest in wasting that time. She also spares no punches about her current undead state. “Because I'm a zombie” has practically become her catchphrase at this point, explaining more or less most of her actions and her general outlook on life.

Rita really isn't the most high-energy of people. (Considering she's a zombie, that's not surprising.) She tends to be quiet and reserved, a silent observer rather than an active participant in most of life. If there's a reason to take action, she will, but she tends to hold herself apart most of the time. She's rather dispassionate in general, remaining unflappable in the face of the near constant shenanigans she's managed to get herself surrounded with. She does have her limits, though, and when the general nonsense around her pushes her past them, she takes care of it quickly and decisively, usually by rocket punching someone in the face with her not-quite-attached arm and yelling at them to knock it off.

In addition to having to provide the adult supervision, Rita also tends to act as the brains of the outfit. She's a self-educated necromancer with hundreds of years of studies under her belt, but what truly makes her dangerous is her way of applying what she knows. She's very analytical, looking over all the evidence put before her and piecing it together, as she does when she starts investigating the conspiracy in Anatae in Genesis. Her ability to maintain a cool head in most circumstances is something she very much uses to her advantage, like when she has to break everyone she knows out of prison. The prison break we see (because one can be fairly certain there have been others), shows another dangerous aspect of Rita's intelligence: she plans ahead. When she constructed Kaisar's artificial hand, she not only built in some sort of explosive spell, but she told Favaro how to trigger it, no doubt knowing Kaisar wouldn't want it there at all. And being certain that any situation where it would be necessary would somehow involve both of them.

It's interesting to note that being Team Mom is something that Rita chose for herself. Despite not looking (or, really, acting) like the most social person in the world, Rita seems to prefer the company of others. She keeps her village zombiefied and under the illusion of humanity for 200 years and remains there with them until the illusion is shattered and she becomes a zombie herself. It's also clear that, after striking out on her own somewhat in the ten years between Genesis and Virgin Soul, she's remained in contact with Favaro, Kaisar, and even Azazel while working as a doctor in Anatae. And of course she's never really alone as long as she has Rocky, though the decision to keep your friend's reanimated severed hand as a pet is...a little questionable.

5-10 Key Character Traits: Dispassionate, Blunt, Intelligent, Reserved, Level-headed, Clever, Social, Calculating

Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Either

Opt-Outs: Arachne

Roleplay Sample:

She wonders what it says about the life she's led up to this point that the situation she's managed to find herself in really only invokes a sense of irritation and mild confusion. She has to admit that waking up face down in wet sand is a little novel, considering she was thumbing through cookbooks looking for something different to make for next year's festival mere seconds ago, but that aside, it's hard up to muster up a lot of awe and shock when you've seen the sort of things she's seen. There are no warring factions of gods and demons, no draconic embodiments of destruction, just sand. Lots of it. So someone stole her away from her world(? If she's actually gone that far.) to give her a beach vacation? Is it supposed to be some sort of joke? If direct sunlight did anything worthwhile for her, it might actually be welcome, but she has better things to be doing with her time than this.

With a sigh, Rita begins to brush the sand off her dress and out of the frills of her shorts. Cleaning it off her hat is going to be more of annoyance, so she just shakes it a bit and pins it back on her hair.

“This really isn't funny.” She mutters it mostly to herself, but she certainly isn't going to object if someone hears. She reaches for her umbrella/wand and starts thinking through what spells she could use to help with the situation when she realizes it's not on her back where it should be. She pauses and looks around the beach and realizes it's not anywhere in sight, either. That's certainly more of a problem. She can do magic without it, but she'd rather not have to and it's unsettling that it should be the only thing she had with her that's not here. Well, not the only thing, but...

“Rocky...?” No answer, not that a severed hand can really answer out loud, but he doesn't seem to be anywhere in sight, either. “Of course not. That would be too much to ask for.”

She sighs and puts hands on her hips, frowning as she tries to figure out just what to do. And that's when she notices something very strange out of the corner of her eye. The stitches holding her arm together are gone. By all rights, that means the lower half should have fallen off and that would be one more thing to look for, but the whole thing is intact.

Like it was when she was alive.

Even the color looks a little more human than normal.

Her jaw drops and she quickly checks her other arm and her legs, determining that they too all look to have blood circulating through them. She presses fingers to her neck and feels her pulse, something that hasn't existed in ten years.

“What have I gotten myself into this time...”